Environment modeling

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ArtStation - Polycount Environment Art Challenge 52 - Stylized Category, Mitchell Wilson Environment Design Concept Art, 3d Environment Concept Art, 3d Environment Modeling, Stylized Environment, 3d Environment, Blender Models, Environment Props, Props Concept, 3d Concept

Finished up work on the stylized environment from Polycount's Environment Art Challenge 52. Thanks to Kryzsztof Maziarz(https://www.artstation.com/krzymsky) for the excellent concept art! View the original concept here: https://www.artstation.com/artwork/DQlVA Stay tuned for some individual prop and material shots as well as some blog posts about creation process.

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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